About Games

About Games
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

Feedzilla


Get Your News Widget

Thursday, 29 March 2012

Commando 4

IMAGES FOR COMMANDO 4















Commandos
Commandos is a stealth-oriented real-time tactics game series, available for Microsoft Windows and Mac OS X. The game is set in the Second World War and follows the escapades of a fictional British Commandos section. It leans heavily (though not always accurately) on historical events during WWII to carry the plot. The series was developed by the Spanish company Pyro Studios and published by Eidos Interactive.


Games
There are five games in the series, which are listed here in the order they were released:

Commandos: Behind Enemy Lines
Main article: Commandos: Behind Enemy Lines
Commandos: Behind Enemy Lines (CBEL) was released on July 1, 1998. It was published by Eidos Interactive, and developed by Pyro Studios. It features 20 missions. The view is isometric with tactical gameplay. Several of the missions are reminiscent of novels or hollywood movies, for example:
3rd mission (Reverse Engineering): The dam-busting climax is similar to "Force 10 from Navarone".
4th mission (Restore Pride): Taking down the German villa (to cause confusion in the Wehrmacht's middle-level command) is akin to "The Dirty Dozen".
5th mission: The cable car revives memories of "Where Eagles Dare".
14th mission (D-Day Kickoff): Destruction of coastal batteries, the plot for "The Guns of Navarone".
15th mission (End of the Butcher): An assassination mission as in "The Dirty Dozen: The Next Mission".
18th mission (Force of Circumstance): Blowing up the bridge, a la "The Bridge on the River Kwai".
A Sega Mega Drive/Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version.
Commandos: Beyond the Call of Duty
Main article: Commandos: Beyond the Call of Duty
Commandos: Beyond the Call of Duty, a set of new Commandos missions issued as a standalone game, was released on March 31, 1999. Despite it being much shorter than Behind Enemy Lines, it is a much more difficult game containing levels on a far greater scale to the extent of being comparable to those that were to be seen in Commandos 2. It has 8 missions, with locations including Yugoslavia and Greece.
Commandos 2: Men of Courage
Main article: Commandos 2: Men of Courage
A full sequel, released in 2001, was rebuilt with a 3D engine, more interactive environments, more skills for the commandos, and new characters. Like its predecessor, it drew heavily from war films, as shown in titles of levels such as "Bridge Over the River Kwai" and "Saving Private Ryan". The game received even greater praise[citation needed] than its predecessor, and sold well[citation needed] in the United States and Europe. Improvements to playable characters in the game included the ability to move bodies, knock out enemies, handle explosives, and allowing all characters to drive vehicles and use collected weapons(paving the way for the Driver's expulsion from the series in the next installment). The camera in the interior environments of the game can be rotated by holding down ALT and the middle(weel) mouse button
Several new characters were added to the series in this sequel: A thief called Paul "Lupin" Toledo, a dog called Whiskey and Wilson, a shot down pilot claiming to be from the Light Brigade.
Commandos 3: Destination Berlin
Main article: Commandos 3: Destination Berlin
This is the third sequel in the series and was released in October, 2003. In this game the mouse wheel can be used to rotate the player's vantage point. It was the first in the series to use a true 3D engine. However, the game has been criticized for its short missions and lack of hotkeys.
Commandos: Strike Force
Main article: Commandos: Strike Force
Released during the first months of 2006, this game marks a departure from the first three games. Although the missions are set-up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many Medal of Honor or Call of Duty games than to earlier entries of the series.
The game attracted an overwhelmingly negative reaction, especially from those coming from fans of the earlier games in the series who see this a massive departure mainly due to the trademark difficulty instead giving way to a game that is much less so. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter game-play but instead only hinted them and whilst being predominantly action oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games.


Characters

There are seven main commandos in the series:
‘Butcher’ (The Green Beret)
Real name: Jack O'Hara (Jerry 'Tiny' McHale in some versions)
Date of birth: 10 October 1909
Place of birth: Dublin, Ireland
This heavyweight of Irish origins and army boxing champion from 1934 to 1937 was sentenced in 1938 by a military court to 14 years of forced labour after hitting an officer. His sentence was suspended when he joined the commandos. He was promoted to sergeant after the raid on the island of Vaagsö, where, after having received a bullet in the arm, cut off from his unit and without ammunition, he penetrated a bunker and wiped out 16 enemy soldiers before returning to Allied lines.
Character: An extremely violent character, strong sense of combat allowed him to be the Commando leader and it seems he is able to maintain friendship with all of his comrades. He and Duke would not be best of friends.
Game Attributes: He is the biggest member of the group and his tremendous strength allows him to fight, knock out and tie the enemies very quickly. He is able to knock down virtually every door, jump from incredible heights, climb poles and swing along wires. In terrains such as sand or snow, the Green Beret can camouflage himself, using a small shovel, making him invisible to the enemy. He is also the second fastest runner of the group of commandos and his amazing stamina allows him to withstand flesh wounds and gunshots that would kill any other. His preferred lethal weapons are his knife, his bare hands and stealth and with these at hand, the Green Beret is a killing machine. The Green Beret is also equipped with a radio device called a decoy. He can place it near the enemy and can remotely activate the device, causing brief distraction and temporarily interrupting guard positions and patrol routes. This is one of many ways to lure an enemy into a trap.
He is probably based on the Lt Colonel Blair Mayne who shares many characteristics as Jack O'Hara as well as also being a WWII Era Commando.


‘Duke’ (The Sniper)
Real Name: Sir Francis T. Woolridge
Date of birth: 21 March 1909
Place of Birth: Sheffield, England
A descendant from a noble family. In 1936, he won a gold medal in shooting in the Berlin Olympics. In 1940 he killed the Commandant of the German garrison in Narvik with a single shot from a distance of more than a mile. He is considered one of the best snipers in the world.
Character: The sniper is very cool and calculating but very stand-offish with his other companions. He is an expert marksman who is thereby extremely effective in situations requiring stealth or long range kills.
Game Attributes: The Sniper has a limited amount of sniper rounds per level and so will very rarely waste a bullet. His missions usually involve clearing the path of enemies for his colleagues from a distance. He will then stand behind debris or other objects which provide shelter while he provides cover for the other Commando troops. He can also climb poles and position himself to Snipe at the enemy. The Sniper is the team's medic if the Driver is not on the mission.





‘Fins’ (The Marine)
Real name: James Blackwood
Date of birth: 3 August 1911
Place of birth: Melbourne, Australia
An Oxford alumnus and Naval Engineer. He was a member of the University rowing team that won the world famous regatta between Oxford and Cambridge for three consecutive years. He is a fantastic swimmer and was the first person to swim across the English Channel on a bet. In 1935 he enlisted in the Royal Marines. He was promoted to Captain in 1936 and was demoted to Sergeant two years later, due to an 'incident' during a stopover in Hawaii. Further problems made the General Staff give him the option of being expelled from the Navy or entering the Commando Corps as an ordinary soldier, to the latter of which he did.
Character: Blackwood has alcohol problems which are apparently under control. He also loves gambling. His skills as a sailor make him invaluable in any mission that involves naval operations.
Game Attributes: The Marine is a specialist trained for aquatic and amphibious assault based missions. With his harpoon gun and his diving equipment he is able to spend hours underwater without worrying about oxygen supply or about danger he may encounter at sea. He also carries a zodiak (inflatable boat) to row across waters, transporting his comrades in a mission. On land he has complete mastery of throwing knives and carries a grappling hook which he is able to use to climb buildings, walls and trees. When he collects a couple more knives, his lethality and efficiency increases dramatically.
'
‘Fireman’ (The Sapper)
Real name: Thomas Hancock, (Thomas 'Inferno' Hancock in other versions)
Date of birth: 14 January 1911
Place of birth: Liverpool, England
In 1933 he started working as a fire-fighter in the Fire Brigade in his hometown of Liverpool. In 1934 he joined the high-risk Explosive Department. In 1939 he enlisted in the army and the following year he volunteered for the Commandos. During the assault on St. Nazaire, he was responsible for the explosions that caused a great number of casualties in the German garrison and rendered the installations useless. He was captured during this operation and after 4 escape attempts in two months, he managed to escape and return to England.
Character: The Sapper has outstanding valour and daring in combat to the point of rashness. He has vast knowledge and experience with explosives. His special skill is the creation of explosives using almost any kind of material. He is probably the most light-hearted of all the commandos and enjoys a good night out at the pub.
Game Attributes: An expert in calculating, placing and developing explosives such as time bombs and remote bombs, he is the Commando responsible for causing widespread destruction. The materials he carries in his backpack are always delicate but heavy, forcing him to move slowly. He can operate other weapons such as bazookas, flamethrowers and mine detectors. He can detect and deactivate mines to then use them at a later stage. He is also able to prepare minefields in areas where enemy foot soldiers and/or vehicles will pass, causing maximum damage and confusion.

‘Brooklyn’ (The Driver)
Real name: Samuel Brooklyn (Sid 'Tread' Perkins in some versions)
Date of birth: 4 April 1910
Place of birth: Brooklyn, USA
An ex-con, the Driver was convicted of grand theft auto, burglary, and other such felonies in 1937. Before his prison sentence he managed to escape to England with a new identity. He became known as Samuel Brooklyn. As soon as U.S. Agents pursued Brooklyn, he immediately enlisted in the British Army. Two years later he collaborated with the Foreign Office in testing vehicles and arms stolen from the enemy. Impressed by his knowledge and skills, Blair Mayne enlisted Samuel into the Commandos in 1941. In one of his early missions he destroyed eight German fighter planes with a jeep's machine gun and, after running out of ammo, he destroyed four more by crashing his jeep into them. From this action he suffered severe burns.
Character: Samuel tends to be a very mistrustful character. Though he does not have a good relationship with his fellow Commandos, his wide range of knowledge and ability to drive and repair all sorts of land vehicles proves him to be a worthy member of the Commandos team.
Game Attributes: The driver's main purpose on each mission is to drive various vehicles during the level. He becomes most useful when a mission involves an escape truck for all the commandos once the mission is complete. During the mission, he is useful in operating German positions such as artillery and mounted machine guns. He is also equipped with a submachine gun which fires a three round burst into any enemy. However, it has a magazine of twenty rounds which limits the number of times it can be used. The driver is also the primary medic of the team. In Commandos 2, the driver can throw various gas grenades and molotov cocktails. With the help of the Sapper, he can also set booby traps that can trigger an explosion. Besides the explosives, the also carries a man-trap, that can be used unlimited times to kill moving and unaware soldiers.

‘Frenchy’/‘Spooky’ (The Spy)
Real name: Rene Duchamp
Date of birth: 20 November 1911
Place of birth: Lyon, France
In 1934 Duchamp joined the French Secret Service and between 1935 and 1938 was the Chief of Security at the French Embassy in Berlin. After the German invasion in 1940 he joined the Resistance. Soon after he was contacted by the Commando corps about becoming a part of team member. Since then he has collaborated frequently with them in special operations, participating in numerous sabotages and responsible for the destruction of at least three trains, fourteen tanks and over fifty land vehicles. His information about the German troops is essential for the British Secret Service.
Character: Rene has an amiable personality and is great at making conversation. He harbours a feeling of absolute hatred towards the Nazis. The skills he learned while he was in the Secret Service have made him expert in communications and techniques of infiltration and sabotage and has a natural instinct for imitation which probrably earned him his other nickname "Spooky". Beside speaking French, he can speak English, German, Russian and Italian with absolute fluency.
Game Attributes: Being fluent in five languages allows him to infiltrate enemy lines wearing a stolen enemy uniform and divert or give deceptive orders to enemy soldiers. His attack involves silent and cautious movement and he attempts to use minimum force if possible. He has the ability to wear an enemy uniform for an infinite amount of time, or until a soldier of a high ranking sees through his guise. His preferred weapon is a syringe loaded with a lethal poison which eliminates his enemies in complete silence. He can lift bodies and hide them to avoid raising the alarm. The Spy is the team's medic when neither the Driver nor the Sniper are deployed on the mission.

‘Whiskey’ (The Dog)
Whiskey, a bull terrier, was found with a wounded ally in The Night of the Wolves in Commandos 2: Men of Courage. The commandos decided to take care of him after his owner died.
Whiskey is ideal for transferring items between commandos, because he can move quickly and enemy soldiers won't attack him. A high-pitched whistle is used to call Whiskey. Whiskey has been trained to run up to soldiers and bark loudly, which distracts them for a small amount of time. The Sapper benefits greatly from Whiskey's ability to sniff out mines quickly.
Whiskey can run around at a fast pace or be carried by the commandos. However, he cannot stray far from the commando who is nearest to him at the time. He can be called from a very far distance by the whistle, unless there are ladders or doors in the way.


Game Trailer For COMMANDO 4


MORE IMAGES FOR COMMANDO 4










Tuesday, 27 March 2012

TRAVIAN

IMAGES FOR TRAVIAN






















Travian
Travian is a massively multiplayer online browser-based strategy game developed by the German software company Travian Games.
The game's developers drew roughly from Classical antiquity and particularly from the Roman Empire to create a predominantly militaristic real-time strategy. It has been suggested that Travian's creators may have drawn from an earlier German board game, The Settlers of Catan, for layout; there are similarities in resource development and theme as well.
Along with three English versions, and the original German version, Travian has been translated into over 40 other languages,and has over 5 million players and over 300 servers worldwide.In 2006, it won the Superbrowsergame Award, in the large games category.Travian is programmed in PHP and runs in most modern browsers. Travian was also the first game of its type to be playable on mobile phones. When played on a mobile phone, it used Java.However, the Java application is no longer developed or supported.

GAMEPLAY
overview

Every player enters Travian as a leader of a small village as a Roman, Gaul or Teuton with two people—a population of two—in their village. The village has only one building in its village centre, known as the Main Building, around which are spaces for further buildings to be constructed. There are some prerequisites for constructing most buildings.Outside the village centre there are 18 resource fields that are level 0. Every player's first village has the same distribution of resource fields, but additional villages may have a different distribution of fields. Each resource field is either a Woodcutter (produces Wood/Lumber), Clay Pit (produces Clay), Iron Mine (produces Iron) or Wheat Field/Cropland (produces Wheat/Crop). These fields produce a certain amount of resources per hour, depending on their levels. At level 0, each resource field produces two units per hour. There are also oases which can increase the production rate of resources, and can be occupied using a Hero when the Hero's mansion has reached a sufficient level. Resources are required to construct buildings, to sustain the population and to train and feed troops. (see below). A player can increase the production rate by upgrading the fields.[11]At the start of the game, the selection of buildings a player can construct is very limited. As the village is developed, a wider range of buildings become available for construction.
A greater aspect for the game is its troops. Troops are produced in the Barracks, Great Barracks, Stable, Great Stable and Workshop. They allow a player to raid other villages and steal their resources, which will benefit the attacker. When the Barracks have been upgraded to level three, the player may build an Academy, which allows them to research new types of troops; the player may also construct new types of buildings (such as the Armoury and Blacksmith) once the Academy has been upgraded to a sufficient level. A Stable allows cavalry to be trained. These units are faster and more expensive than infantry. The Workshop allows siege engines—rams which destroy walls and catapults which destroy buildings—to be manufactured. These units are slower and more expensive than infantry and cavalry. Administrators, known more commonly as chiefs, are units which persuade enemy villages to join the attacker's realm. Units which gain experience in battle, known as Heroes, can be trained from an existing unit in the Hero's mansion.
The ultimate goal of Travian is to construct and upgrade a Wonder of the World (see End game) to level 100. The World Wonder requires millions of resources and takes a large amount of time to complete. Once a World Wonder is upgraded to level 100, the game ends and the winner and their alliance is announced. A player needs a construction plan in order to be able to construct a World Wonder; these plans are obtained from Natarian villages (see End game).
A ranking system has been created that determines the players' rank from raiding, attacking, defending and building. Players can earn medals for their profile page by taking a top 10 place in the ranks. If a player gets themselves into the top 10 ranks, and earns a medal, it will contain information about the category, the position they came and of what week in since the start of the server they earned it.

Player Accounts
Each account in the game is known as a Player and is ranked against other players. No person may play more than one account on a given server (or game).However a player account may either be played by a single person or a group of people. If played by a group it is referred to as a dual account.People playing on a dual account are called "duals" or "co-players". This sharing of a single account allows for people to share the time burden and costs associated with playing. They must follow the same rules as if they were a single person playing the account and they may not play other accounts at the same time on the same server.

Tribes
From the left are the Teuton, Gaul, and Roman troops as depicted in game.
There are three tribes available to be played, the Romans, the Gauls, and the Teutons. Each has its own characteristics. The Romans cities build faster than other tribes, the Gauls defend better than the others, and the Teutons are geared towards an aggressive style of play. However, each tribe can be played defensively or aggressively, so the actual style of play always comes down to the individual.
A fourth tribe, known as the "Natars", are an NPC tribe who were—according to the game—the enslavers of the Gauls and the Teutons before the Romans invaded Travian. The Natars enjoy many benefits normal tribes do not, but only come into the game as part of the end game sequence.
Another NPC tribe is the "Nature" tribe, which the creatures occupying abandoned oases belong to. Unlike the other four tribes, Nature troops do not attack but players can attack these nature troops.

Villages
Along with the village a player starts out with, one can also found or conquer additional villages. These additional villages increase total resource production, cause population growth and help support larger armies. To found a second village, certain preconditions must be met. These include creating and leveling up certain types of buildings, along with earning a certain amount of culture points. Culture points are automatically produced daily and accumulated, based on the amount and type of buildings in the village(s). Almost all buildings made in Travian give the village culture points. Production of culture points can be sped up by hosting parties in the village Town Hall. After the required amount of culture points are achieved, and the player has built the required buildings to the required levels, the player may train 3 Settlers to go and found a new village at any vacant area chosen. Settlers must be given 750 of each resource before they start their journey.
A player may also choose to create an Administrator (Senator, Chief or Chieftain) instead. These units need a level 20 Academy first. They allow the player to conquer another player's village and make it their own, but a player's last or only village (i.e. the capital) cannot be conquered this way.

Alliances
The game is heavily geared towards cooperative play. To be successful, players often need to work with others in an alliance and with allies. It is impossible for any single player to win alone.
Resources can be traded between players, and towns can be reinforced with another player's troops. An in-game alliance feature is available, providing the main catalyst for strategic play within Travian; players join and fight together from mutual benefit. Within an alliance, players can view attack and defense information for all alliance members, and also benefit from improved communication tools such as mass alliance-wide in-game messages.
Since the maximum number of members in an alliance is 60, 'wings' tend to form as an alliance develops. Splitting into wings entitles having multiple sub-alliances, often with similar names, acting as one alliance but in different areas of the game. Players in the same alliance may attack each other, but this would be considered treason. Towards the end of a round, different alliances often join together, resulting in larger coalitions (known as meta alliances); other diplomatic agreements include non-aggression pacts (NAP) and confederations.
A ranking system determines alliances' rank from attacking, defending, raiding and growth. Alliance earn medals for their profile page by ranking in the top 10 for a category. The medal will contain information about the category, the position they came and when they earned it.

End game
Each Travian server ends with the "end game" sequence. For normal servers the sequence begins after about 260 days, and for Speed3x servers,[17] it starts after about 100 days. After this time has elapsed, the Natars, a vicious tribe controlled by the computer, are released. As the players on the server begin to build the Wonder of the World, the plans of which they have captured from the Natars, they meet resistance from both enemy players and alliances and the Natars. With every five levels that the Wonder is upgraded, the Natars attack the villages containing the Wonders until level 95, when they will then attack upon the completion of every new level. The first player to build their World Wonder to level 100 wins the server, which stops and restarts after a period of time (generally about 3 weeks). Then a new game begins, and the cycle repeats.

Version history
Version 3 featured oases which could be annexed, and would supplement the player's hourly resource production, as opposed to the oases in version 2, which were only present for visual appeal. Version 3 also introduced 'heroes', units which gain experience in battles. In version 3, the maximum level buildings can be extended to have been increased; moreover, the resource fields in the player's capital village can be upgraded infinitely, at least theoretically. In practice, crop fields and clay pits can reach level 19 and woodcutters and iron mines can reach level 18, if the player does not have the Great Warehouse or Great Granary artifact. This requires the village centre to have 12 warehouses and 7 granaries. An edition of this version where events take place three times faster, known as Travian Speed3x, was released later. Update 3.1 introduced "quests", which players can complete to receive rewards in the form of resources and game Gold from the Questmaster.
On March 16, 2007, an announcement was made about the release of Travian Classic, known as Travian 2.5, which was based on version 3 but had certain features disabled in order to make it similar to version 2.Version 3.5 was first implemented on the original .org server (German) in early February, and was implemented on other servers with the game restarting in mid-2009.It reintroduced artifacts—items which give the players bonuses once captured, e.g. more storage space—into the game. It was followed by version 3.6,which made several Plus! account-only features available to non-paying users, along with newly added features.
In July 2010, an announcement was made saying that developers were working on a Version 4,which was released in February 2011.The change log of Travian versions can be found on Travian FAQ.It has not been updated since 2008 to reflect changes made since.

Financing
Travian was initially financed through players upgrading accounts with Travian Plus and web banners. Later, an option for purchasing 'Gold' replaced the one for buying 'Plus' on most servers. The introduction of 'Gold' allowed players to directly influence the game mechanics: for instance, by increasing resource production, instant completion of building and researches or applying a strength bonus to troops. Accounts upgraded with Plus allowed building queues, larger maps and other functional abilities. These effects can be replicated with user scripts, but implementing these can result in a banning of the offending account as they are against the general terms and conditions of Travian. The Gold club, available since version 3.6, features attack lists and valley searches. Travian has also included a "Travian Shop" which includes Travian-related items like clothing and mugs.

Bots and scripts
In Travian, there has been widespread usage of so-called "bots" and "scripts", automating actions for the player. This led to Travian Games GmbH implementing a system against users of these, which is still active in the game. The system was made to detect users of bots and scripts, and then prompting them to fill in a CAPTCHA, later this was enhanced to give immediate punishment.

MORE IMAGES FOR TRAVIAN
















Game Trailer Of Travian